Community Post: 20 Astounding Gaming Facts From "Did You Know Gaming"

Community Post: 20 Astounding Gaming Facts From “Did You Know Gaming”

Implanting gaming knowledge in 3… 2… 1…


Note: Dead Space just got far more disturbing. I would not have envied that job.


Note: Just fact checked this – see for yourself here. The Mario series just got so very morbid.


Pointless Note: Upon beating this game twice you could unlock a ‘sound test’ and play back different tracks. As a kid I would often fall asleep with my Game Boy under my pillow listening to it.

Cheers to you, video games, and your strange, winding odysseys onto the screens before us.

Did You Know Gaming looks like it’s just getting started, so be sure to follow them on Tumblr, Twitter, or Facebook for new injections of gaming knowledge.

Got your own gaming facts you’d like them to add? Contact them, and they might make it happen!

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Real-Life Tetris! This Man Died In A Falling Brick Accident

Real-Life Tetris! This Man Died In A Falling Brick Accident

If you grew up in the 80s or 90s, chances are that you know and love Tetris. Those hypnotic falling blocks blended perfectly with that catchy theme song to create a video gaming experience that’s impossible to forget!

Well, one lucky fan got to experience Tetris for real when an actual pile of bricks fell 120 feet from a nearby construction site and instantly killed him. That’s right, Detroit-area businessman Mark Sunresi was casually walking to an Amtrak station on his way home from work Wednesday when he experienced this totally awesome throwback!

In his final moments, he must have had all the feels as a literal blast from the past came out of nowhere to remind him of those days when you’d get out of school, head straight to the arcade (remember those?!), and let the Tetris marathon begin!

A service in Mr. Sunresi’s memory will be held at the Giles-Wilcrest Chapel Funeral Home this Saturday, August 2, at 2 p.m.

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Why On Earth Is This Borderline Crappy, Impossibly Hard Game The Most Popular Download On The App Store?

Why On Earth Is This Borderline Crappy, Impossibly Hard Game The Most Popular Download On The App Store?


As of this moment, the top free download on the app store isn’t Instagram, or Facebook, or Snapchat, or even the brand new streaming service Beats Music. It’s a skeletal, crummy-looking, ad-saturated game called Flappy Bird. Yes, Flappy Bird.

You can only do one thing in Flappy Bird. The thing you can do is tap the screen to make the bird … beat … its wings, and in so doing, attempt to fly through a series of narrow, same-sized gaps.

Flappy Bird is comically hard. The wave intervals in which your dumb little bird rises and falls are so large that it takes perfect timing to pass through a gap. Add to that the fact that the pipes are placed close together and that their collision borders seem to extend more than a few pixels beyond their color borders, and you have a supremely frustrating little time-waster. I played for three minutes before I cleared my first pipe, and after ten minutes my best score was 7 (pipes passed).

So why, exactly, is this ugly, spare, hard, unoriginal game so crazily popular? (And it is popular: its 63,100 user reviews average four stars.) Scrolling through the reviews yields a few answers.

The first reason, and the most surprising, seems to be that people actually enjoy the challenge and frustration provided by the game.

These reviews are typical:

The second reason, possibly problematic, is that aspects of its art —the pipes and the bird, so really everything, lol—closely resemble the original Super Mario Bros.. Even though the game is brand new, it feels aesthetically as if it has been around for years.

The third reason, which is why I love the game, is that, purposefully or not, it scans as a parody of the bird games, Angry Birds and Tiny Wings, that dominated, and continue to dominate, the paid section of the app store. Everything from the inane name to the single, simple mechanic feels like a piss-take. Though the game is made by an apparently sincere developer from Hanoi, it could just as easily be the work of an indie mischief-maker.

That may be why the game is ultimately so brilliant: It’s terrible and crappy and soulless, but also wonderful and addictive and funny. It is hideous and pixelated but nostalgic and beautiful. It’s incredibly hard but it also exacts no cost for losing. It is a question and an answer, a problem and a solution, and perhaps the alpha and omega of mobile gaming.

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Zynga Fights Back, Says EA Copied Games

Zynga Fights Back, Says EA Copied Games


In early August Electronic Arts filed a lawsuit against social gaming giant Zynga for its new Facebook game The Ville.

“The copying was so comprehensive that the two games are, to an uninitiated observer, largely indistinguishable,” said Lucy Bradshaw, general manager of Maxis (the EA subsidiary that produces all Sims games).

Zynga finally responded to the claim Friday, by accusing EA of copying Activision’s Little Computer People when it created The Sims to begin with. It also accused EA of copying Zynga.

“Zynga’s YoVille, released in 2008, three years before The Sims Social, was the first commercially viable life simulation game on Facebook, “ Zynga says in court papers filed Friday. “YoVille allowed players to: customize a virtual avatar by selecting its skin color, facial features, hair color, hair style, and clothing; decorate and arrange furniture within a virtual home; work a virtual job; and socialize with other players by visiting them and sending them virtual gifts. “

Zynga adds, “In other words, it was Activision — not EA — that first developed the ideas found in The Sims Social, and it was Zynga — not EA — that first brought the concept to Facebook.”

In a CNN interview in 2000, Sim’s creator Will Wright acknowledged playing Little Computer People, and receiving “valuable feedback” on the game from its creator Rich Gold.

Zynga claims that EA actualy copied it when it started making social games for Facebook, noting that EA’s SimCity Social was launched a year and a half after Zynga’s CityVille.

“A side-by-side comparison of Zynga’s CityVille and EA’s SimCity Social shows that EA draws heavily on elements found in Zynga’s CityVille game. In fact, in promoting its game, EA explicitly played on Zynga’s popular CityVille: ‘More City, Less Ville.’”

EA’s lawsuit against Zynga regarding The Ville isn’t the first time the company has been accused of copying games. The company often releases games that are exceptionally similar to other popular games on the market. FarmVille, for instance, was released after a similar game, Farm Town, took Facebook by storm.

The company acknowledged that tradition in Friday’s court filing.

“Zynga did not achieve its success in the social gaming sphere by launching games that users don’t want to play. It achieved its success by innovating in popular genres, a tradition it has continued with The Ville.”

What do you think? Is EA or Zynga in the right? Let us know your thoughts in the comments.

Community Post: Top 10 Best Video Games Based On Cartoon Series

Community Post: Top 10 Best Video Games Based On Cartoon Series

10. Goof Troop (SNES)

Sometimes it’s fun to see where successful people get their start. Goof Troop is Shinji Mikami’s first game as designer. After making adorable games based on cartoons, such as Roger Rabbit on the Gameboy and Aladdin on the SNES, Mikami became the known for popularizing the survival horror genre. Mikami is the creator of the Resident Evil series. The gameplay is simple. You control Goofy from top down, navigate through mazes, throw plants and kick boxes. It’s pretty similar to Shigeru Miyamoto’s Mole Mania on the Gameboy. Everyone knows about Mole Mania, right? It’s not just me? Alright, so we’re all on the same page.

9. Simpsons Road Rage (PS2, XBox, Game Cube)

Basically, you take Crazy Taxi, add a few levels and insert the Simpsons. The result is more than just a Crazy Taxi rip off. The game has personality, and allows fans to drive through springfield in full 3D for the first time. It might not be as good as Cazy Taxi, but it’s more expansive, and also takes place in Springfield.

8. Simpsons Hit and Run (PS2, XBox, Game Cube)

And yet, another Simpsons game. Road Rage started the trend of inserting their characters into other people’s games. This time, the Simpsons are inserted in a Grand Theft Auto like setting. Although, still taking place in Springfield, characters can run on foot, or drive a car around the city compleating missions. Again, might not be as good as Grand Theft Auto III, but it takes place in Springfield. I don’t think any of the Grand Theft Auto games take place in Springfield. Perhaps one day…

7. The Adventures of Batman & Robin (SNES)

Batman: The Animated series is perhaps the best incarnation of Batman to ever see the small screen. Super hero video games are usually not very good. Take a look at Superman 64, for instance. Before the Arkham games for PlayStation 3 and XBox 360, this was the definitive blueprint for what a superhero game could be. With so many abilities and great settings, it’s hard to believe that most superhero games were duds.

6. Mickey Mouse in Castle of Illusion (Sega Genesis)

Say what you want about Mickey Mouse. Yes, his creator was a stubborn asshole, and yes he’s more of a symbol for corporate America than a full, complex character. However, there was a time when that wasn’t true. Mickey mouse used to be a very complex character with unique characteristics that set him apart from others. Of course, that’s not true any more. Throughout the ’70s and ’80s Disney was in a rut. However, the ’90s was a big comeback for the house of mouse, spawning a second coming of cartoon musicals like Aladdin and The Lion King, both spawning great 16 bit games of their own. Castle of Illusion proved that their iconic mouse wasn’t through just yet and still had more to offer. This side scrolling adventure is so full of wonder that stubborn ole’ Walt would be proud, if he knew what a video game was.

5. Taz in Escape From Mars (Sega Genesis)

The reason Taz in Escape From Mars is so good is because of a simple spin mechanic. Taz’s tornado spin is to Taz as Sonic’s spin charge is to Sonic the Hedgehog. It’s what jumping on turtles is to Mario. Because of Taz’ tornado spin, Taz can destroy enemies, bounce up walls and even run upside down. It’s a shame we couldn’t see this turn into a full video game series.

4. Ninja Turtles (Arcade Game)

“Winners Don’t Use Drugs.” Who doesn’t feel a bit nostalgic when they see that? This Ninja Turtles arcade game is one of many Ninja Turtles video games. The 1989 NES game was over thinking it. This classic arcade game is a simple side-scrolling beat ‘em up. No more awkward top down maps. No more gaps that are impossible to jump over. Just keep walking left and punch things. The Ninja Turtles arcade game proved once and for all that simplicity is sometimes better.

3. X-Men (Arcade Game)

Okay, okay, this one is a technicality. The X-Men arcade game was based on the pilot for X-Men: Pryde of the X-Men. The pilot was supposed to spawn a series, but never got passed the original pilot. Maybe it was the redundancy of having a title where “X-Men” appears twice. What were they thinking? Well, if anything good came out of it, it’s this classic arcade game. This game is pretty similar to the Ninja Turtles arcade game. In fact, the two are almost identical. However, I much prefer the different playable mutants such as Dazzler, Cyclops, Wolverine, Nightcrawler and Storm.

2. DuckTales (NES)

The success of DuckTales is attributed to the Capcom team behind the Mega Man series. Both games share Tokuro Fujiwara as a producer and Keiji Inafune. You play as scrooges McDuck, and you use your cane as a pogo-stick. In typical Mega Man fashion, the player can play through the levels in any order. Also, Yoshihiro Sakaguchi scores the game with his best work ever, even including the Mega Man series. Just listen to that space theme!

1. The Simpsons (Arcade Game)

And yet, another Simpson’s game. It’s odd that a simple sitcom about a suburban family can grow into something so unique. The Simpsons aren’t super heroes. They don’t have any special abilities. The brilliant writers of the show treated the yellow family as a sandbox of creativity, and consistency wasn’t an issue. In other words, the Simpsons are so wacky that they fit into the realm of video games without it feeling contrived. That’s why the world’s greatest cartoon series of all time has spawned some of the best Video Games of all time, including the three on this list. And for some reason, in the early 1990s, children much rather play as a suburban house wife with a vacuum than a superhero with super powers. That’s the power of the Simpsons.

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5 Ways To Land Your First Job When Your Resume Game Is Lacking

5 Ways To Land Your First Job When Your Resume Game Is Lacking

First comes high school, then comes college and then comes… unemployment?

Unfortunately, in today’s age of “We want an innovative thinkerin his or her 20s with 30 years of experience,” post-college unemployment and a hasty return back to the parental nestseems to be a popular trend.

Recent collegegrads lose the wind from their sails faster than they can say “student loans.”

They end upunnecessarily wasting years by serving ice cream tosnarky teensuntil they finally land a legit gig in their field of study.

It’s not howthey promised it would goif you got good grades, is it?

There are a few areas of the education system that have always seemed offto me.

Based on my own San Francisco State experience, a lack of initial freshman guidance and over-praise where none is due is to blamefor the subsequent failure to flap one’swings and fly safely from the nest with diploma in hand.

Some kids are told they’re great at something from birth in order to save themselves the grief of discovering the bittertruth that perhaps theirrendition of Elle King’s “Ex’s & Oh’s” sounds more like a seagull choking on a petrifiedchicken nugget.

But what about those who choose their majors based on passion and talent, but still end up gathering dust in a nameless pile of rejected resumes?

These soul-crushing trends are what got me thinking outside the box when I myself walked the plank pardon, the ceremonial stage into my future.

I didn’t want to spend days crafting the perfect resume, only for it to fall into the black hole of extinguished dreams on some guy’s messy desk.

Generally, leaving my fate up to chance isn’t something I practice, and for good reason.

Sending in resume after resume and waiting for a bite is kind of like fishing.

The lake might be teeming withfish, but they’re all happily full, thanks tothe endless stream of qualified candidates.

Unless you offer something a little extra, you won’t get their time of day.

Based on my own success with landing every “real” job I’ve held since graduating from college in 2013 without relying on the resume game, I came up with five idiot-proofsteps for how you, the recent grad, canstop serving ice cream andstart making some of those tuition dollars back.

In order of priority, here they are:

1. Check out your competition’s online presence.

Taking a gander at “the industry standard” is not a step to be missed under any circumstance.

Thisespecially applies to professions that requireportfolios, but it is not limited to those professions only.

If you’re trying to get a job at SpaceX as an engineer, for example, do some digging on LinkedIn and find some employees you can cyber-stalk for the day.

Now, hit up all of their social profiles and gather as much information as possible about who they are professionally.

It’s even better if you send them aLinkedIn message, explaining your post-grad status and eagerness to learn about the industry.

Connecting with potential future co-workers like this not only begins building your network, but it also provides you with contacts when you’ve completedall the stepsand are ready to brave the candidate pool high dive.

Think cyber-stalking is weird? Feel awkward messaging someone out of the blue?

Well, guess what? You’re going to need to put your big boy (or girl) pants on now.

Otherwise, you’ll lose position after position to people like me.

We don’t think it’s weird.

Seasoned professionals love feeling “seasoned.” They like being able to offer words of advice or guidance to budding saplings like yourself.

So don’t be shy, and do what you gotta do.

2. Based on what you’ve learned, figure out if you’re hitting the “industry standard” or not.

This is where you need to be honest with yourself because if you’re not, you’ll find yourself dead in the water.

Grads tend to rock rose-colored glasses when it comes to assessing their skill levels in their choices of trade.

If you think you’re the next “big thing” because you’ve developed a strategy that completely counteracts everything that holds true in your industry today, chances are, you’re in denial.

This is not to say there aren’t some truly innovative thinkers out there, but let’s face it: Most of us are average thinkers, at best.

So, be honest with yourself from the get-go.

If you’re hitting the industry standard, great.Move on tothe third step.

If you’re feeling down in the dumps because you’ve fallen below it, don’t panic just yet.

Start asking yourself some important questions.

“How far below the industry standard is my skill level?”

“Can I invest the next few months and kick my own ass to the next level, or do I need more schooling if I’m ever going to make it in my industry of choice?”

Answer yourself honestly, and evaluate your answers.

It’s up to you to decide if a career is worth pursuing, or if you need to shift gears and discover your true calling.

Potentially flushing four years of college down the drain is a thought that sends chillsdown one’s spine.

But if you realize you’ve made a mistake and followed the wrong path, four years is a hell of a lot less than a lifetime of unhappiness doing what you don’t love and aren’t meant for.

3. Establish an online presence of your own (if you don’t already have one).

I don’t mean your Facebook page with your beer pong tournament pics.

If you don’t have aLinkedIn account, get one. Don’t get lazy about filling out your profile.

You don’t need to purchase any premium accounts to benefit fromLinkedIn’s network-building tools, so relax and loosen that grip on your empty wallet.

Let’s be real for a second now: Your profile picture does make a difference onLinkedIn, so don’t post a half-assed selfie taken with your crappy phone.

If you look like a dungeon-dwelling drug dealer in your photo, you’ll be treated as such and ignored.

Fair or not, that’s just the way it is.

Fluff up the resume portion of your page to a reasonable extent.

No one cares about your Coldstone Creamery scooping skills, so don’t add junk to your resume just to fill up space.

It’s better to have nothing than to have “qualifications” that make you look like a child.

If you’re like me, you’re going into a career that calls for a portfolio, so make sure you have one before applying anywhere.

Make sure your portfolio website corresponds to the industry standard, and don’t freak out because you don’t have enough work to “fill it up.”

It’s quality over quantity, people.

4. Now for the fun part: rubbing elbows with the big fish.

Not literally, of course.

But for those of you who were uncomfortable with the first step,now you’ll really get to crawl out of your shell andface your fears.

When I was fresh out of college and had set out to conquer the city with my graphic design savvy, I had no real-world experience to speak of, aside from the freelance graphic design work I had done while I was in school.

Furthermore, I had come to the painful realization that graphic designers don’treally make all that much.

But, perhaps my standards were just a bit high compared to the most junior talent of my caliber.

I started exploring viable alternatives to graphic design that would still utilize my skills in some way, and I realized that UI and UX design was where it was at.

I had only one little problem: My portfolio was packed with graphic design work, but I had zero UI work to show potential employers.

Rather than waste valuable time getting a worthless grad school degree in something vaguely resembling UI design, I decided to try this very technique out.

Guess what?

I was employed within three weeks as a UI designer ata gaming company in downtown San Francisco.


Now, it’s your turn to rub elbows with the big fish.

Make a list of companies you would love to work for, and prioritize them.

Then, hit up yourLinkedIn profile and begin searching for high-level executives working in the same field.

(If you’re a designer, search for the creative directors of your chosen companies, etc.)

Be brave now, little fish, because you’re going to have to reach out to these intimidating (for now) people.

Explain that you recently graduated from college, and how you’re super interested in working for their companies.

Make sure you sound genuine and personal. Don’t copy and paste a lame sales pitchto every person you find.

Remember: These are all just people.

You’re not contacting aliens from planet Zorg. They will not eat your brain through the Internet if they don’t like your message.

The worst that will happen to you is nothing.

If you can’t contact your individual of choice directly and need aLinkedIn introduction, send a couple more messages to relevant parties and get it hooked up.

I literally have had high-level execs who don’t know me at all recommend me for positions at other companies just due to my corresponding with them out of the blue.

There is not one person on this planet you can’t get in contact with if you’re determined enough and have persistence.

We’re all just people playing the same game.

If you want to win, you’re going to have to get clever.

5. Go the extra mile.

You’re never going to be younger or more energetic than you are now.

Direct this energy into offering up something extra to the potential employers you’ve contacted in the previous step.

Offer to complete a test project free of charge if that’s possible in your field.

If not, get creative and figure out what you can leverage to sell yourself.

As shiny as you think you are, there are shinier toys packing the shelves.

They have years of experience on you, so compensate accordingly.

Don’t beg for a job.

Show potential employers how you can benefit their teams, and how willing you are to learn and grow with the company.

I haveinterviewed talent at my current job, and I can tell you personality and growth potential far outweigh skill level every time.

This is not to say you can prance in with zero skills and get the gig, but you don’t need to be agenius prodigy to do so.

Once you land that entry-level job, you’ll get the hang of the ropes.

A skill boost will follow, guaranteed.

Finding that first post-college jobdoesn’t have to berocket science.

Yes, the job markets are saturated.

Yes,it’s competitive as hell out there.

Yes, it won’t take you five seconds tobecome a bonafide member ofthe daily grind you’ll be wishing to escape three weeks later.

But if you follow my advice and get over your phobia of cold-messaging the people who might end up being your first managers, you’ll see results extremely quickly.

Stop sending hundreds of stuffy resumes intoblack holes, and step out of the goddamn box.

These are the words of my eighth grade math teacher:

There’s more than one way to McDonald’s.

PerhapsMcDonald’s is a bad example to use here. But hopefully by this point, you’ve figure outwhat I mean.

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Find Out What Morgan Webb, Billy Joel, And Peter Buck Have To Say

Find Out What Morgan Webb, Billy Joel, And Peter Buck Have To Say

Ever wonder whats on the mind of todays most notable people? Well, dont miss our unbelievable roundup of the best and most talked about quotes of the day:

The idea is for an Outback Steakhouse simulator where the controller would be shaped like a loaf of bread with a knife stuck in it.
—Morgan Webb
On the future of gaming

My baby smells like a new car, and its unnatural, but I love it. I fear for what is going on with her chemistry, but goddamn do I get wild for that aroma.
—Billy Joel
On his newborn child

To me, theyre the real lead guitarists for R.E.M.
—Peter Buck
On American soldiers

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